UnderTheC
  1. 0. Overview

    A warning, the dragons game, why it reminded us of NYPC, and a map of this postmortem series.

  2. 1. RL

    Our first plan was reinforcement learning: the model, how we trained it, and why a scripted bot ended it.

  3. 2. Mass code generation

    How we replaced one trained bot with hundreds of LLM-written variants, a local league to rank them, and what that league got wrong.

  4. 3. The arena and vast.ai workers

    tokenz-arena, the team's shared league on the official judge: how its pieces fit together, the life of a submission, the workers it rented on vast.ai, and the C++ judge.

  5. 4. Metrics engine and probability analysis

    How the arena turned every replay into per-round metrics and a P(A wins) curve, how well that curve predicted real games, and what it taught us about the top teams.

  6. 5. The LLM loop up close

    Who did what in our agent loop (orchestrator, analysts, strategists, workers), what a brief looked like, how verdicts were judged, and the rules we added each time it went wrong.

  7. 6. What the factory made

    The bot lines we bred between 09-28 and 10-09, what each one did, and which of them moved the server rating.

  8. 7. Postmortem and results

    Where UnderTheC ended up on the ladder and in the sprint tournament, the numbers behind it, and what we would change.